- type: alertOrder # Defines ordering in alert tab, higher up = higher in tab. # List below can contain alert type or category, if both are present the id will take precedence. # If item is not in list it will go at the bottom (ties broken by alert type enum value) id: BaseAlertOrder order: - category: Health - category: Stamina - alertType: SuitPower - category: Internals - alertType: Fire - alertType: Handcuffed - alertType: Ensnared - category: Buckled - alertType: Pulling - alertType: Walking - category: Piloting - alertType: Corporeal - alertType: Stun - category: Breathing # Vox gang not calling this oxygen - category: Pressure - alertType: Bleed - category: Temperature - category: Hunger - category: Thirst - alertType: Magboots - alertType: Pacified - type: entity id: AlertSpriteView categories: [HideSpawnMenu] components: - type: Sprite layers: - map: ["enum.AlertVisualLayers.Base"] - type: alert id: LowOxygen category: Breathing icons: - sprite: /Textures/Interface/Alerts/breathing.rsi state: not_enough_oxy name: alerts-low-oxygen-name description: alerts-low-oxygen-desc - type: alert id: LowNitrogen category: Breathing icons: - sprite: /Textures/Interface/Alerts/breathing.rsi state: not_enough_nitro name: alerts-low-nitrogen-name description: alerts-low-nitrogen-desc - type: alert id: Toxins category: Toxins icons: - sprite: /Textures/Interface/Alerts/breathing.rsi state: too_much_tox name: alerts-high-toxin-name description: alerts-high-toxin-desc - type: alert id: LowPressure category: Pressure icons: - sprite: /Textures/Interface/Alerts/pressure.rsi state: lowpressure1 - sprite: /Textures/Interface/Alerts/pressure.rsi state: lowpressure2 maxSeverity: 2 name: alerts-low-pressure-name description: alerts-low-pressure-desc - type: alert id: HighPressure category: Pressure icons: - sprite: /Textures/Interface/Alerts/pressure.rsi state: highpressure1 - sprite: /Textures/Interface/Alerts/pressure.rsi state: highpressure2 maxSeverity: 2 name: alerts-high-pressure-name description: alerts-high-pressure-desc - type: alert id: Fire icons: [/Textures/Interface/Alerts/Fire/fire.png] clickEvent: !type:ResistFireAlertEvent name: alerts-on-fire-name description: alerts-on-fire-desc - type: alert id: Cold category: Temperature icons: - sprite: /Textures/Interface/Alerts/temperature.rsi state: cold1 - sprite: /Textures/Interface/Alerts/temperature.rsi state: cold2 - sprite: /Textures/Interface/Alerts/temperature.rsi state: cold3 maxSeverity: 3 name: alerts-too-cold-name description: alerts-too-cold-desc - type: alert id: Hot category: Temperature icons: - sprite: /Textures/Interface/Alerts/temperature.rsi state: hot1 - sprite: /Textures/Interface/Alerts/temperature.rsi state: hot2 - sprite: /Textures/Interface/Alerts/temperature.rsi state: hot3 maxSeverity: 3 name: alerts-too-hot-name description: alerts-too-hot-desc - type: alert id: Weightless icons: [/Textures/Interface/Alerts/Weightless/weightless.png] name: alerts-weightless-name description: alerts-weightless-desc - type: alert id: Walking icons: - sprite: /Textures/Interface/Alerts/walking.rsi state: walking name: alerts-walking-name description: alerts-walking-desc - type: alert id: Stun icons: - sprite: /Textures/Objects/Weapons/Melee/stunbaton.rsi #Should probably draw a proper icon state: stunbaton_off name: alerts-stunned-name description: alerts-stunned-desc - type: alert id: Handcuffed clickEvent: !type:RemoveCuffsAlertEvent icons: [/Textures/Interface/Alerts/Handcuffed/Handcuffed.png] name: alerts-handcuffed-name description: alerts-handcuffed-desc - type: alert id: Ensnared clickEvent: !type:RemoveEnsnareAlertEvent icons: - sprite: /Textures/Interface/Alerts/ensnared.rsi state: ensnared name: alerts-ensnared-name description: alerts-ensnared-desc - type: alert id: Buckled category: Buckled clickEvent: !type:UnbuckleAlertEvent icons: [/Textures/Interface/Alerts/Buckle/buckled.png] name: alerts-buckled-name description: alerts-buckled-desc - type: alert id: HumanCrit category: Health icons: - sprite: /Textures/Interface/Alerts/human_critical.rsi state: critical1 name: alerts-crit-name description: alerts-crit-desc - type: alert id: HumanDead category: Health icons: - sprite: /Textures/Interface/Alerts/human_dead.rsi state: dead1 name: alerts-dead-name description: alerts-dead-desc - type: alert id: HumanHealth category: Health icons: - sprite: /Textures/Interface/Alerts/human_alive.rsi state: mood0 - sprite: /Textures/Interface/Alerts/human_alive.rsi state: mood1 - sprite: /Textures/Interface/Alerts/human_alive.rsi state: mood2 - sprite: /Textures/Interface/Alerts/human_alive.rsi state: mood3 - sprite: /Textures/Interface/Alerts/human_alive.rsi state: mood4 name: alerts-health-name description: alerts-health-desc minSeverity: 0 maxSeverity: 4 - type: alert id: BorgHealth category: Health icons: - sprite: /Textures/Interface/Alerts/borg_alive.rsi state: health0 - sprite: /Textures/Interface/Alerts/borg_alive.rsi state: health1 - sprite: /Textures/Interface/Alerts/borg_alive.rsi state: health2 - sprite: /Textures/Interface/Alerts/borg_alive.rsi state: health3 - sprite: /Textures/Interface/Alerts/borg_alive.rsi state: health4 name: alerts-health-name description: alerts-health-desc minSeverity: 0 maxSeverity: 4 - type: alert id: BorgCrit category: Health icons: - sprite: /Textures/Interface/Alerts/borg_critical.rsi state: critical name: alerts-crit-name description: alerts-crit-desc - type: alert id: BorgDead category: Health icons: - sprite: /Textures/Interface/Alerts/borg_dead.rsi state: dead name: alerts-dead-name description: alerts-dead-desc - type: alert id: BorgBattery category: Battery icons: - sprite: /Textures/Interface/Alerts/battery.rsi state: battery0 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery1 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery2 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery3 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery4 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery5 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery6 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery7 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery8 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery9 - sprite: /Textures/Interface/Alerts/battery.rsi state: battery10 name: alerts-battery-name description: alerts-battery-desc minSeverity: 0 maxSeverity: 10 - type: alert id: BorgBatteryNone category: Battery icons: - sprite: /Textures/Interface/Alerts/battery.rsi state: battery-none name: alerts-no-battery-name description: alerts-no-battery-desc - type: alert id: Internals category: Internals clickEvent: !type:ToggleInternalsAlertEvent icons: - sprite: /Textures/Interface/Alerts/internals.rsi state: mask0 - sprite: /Textures/Interface/Alerts/internals.rsi state: mask1 - sprite: /Textures/Interface/Alerts/internals.rsi state: mask2 name: alerts-internals-name description: alerts-internals-desc minSeverity: 0 maxSeverity: 2 - type: alert id: PilotingShuttle category: Piloting clickEvent: !type:StopPilotingAlertEvent icons: [/Textures/Interface/Alerts/piloting.png] name: alerts-piloting-name description: alerts-piloting-desc - type: alert id: Peckish category: Hunger icons: - sprite: /Textures/Interface/Alerts/hunger.rsi state: nutrition2 name: alerts-hunger-name description: alerts-hunger-desc - type: alert id: Stamina category: Stamina icons: - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv0 - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv1 - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv2 - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv3 - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv4 - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv5 - sprite: /Textures/Interface/Alerts/stamina.rsi state: staminaciv6 name: alerts-stamina-name description: alerts-stamina-desc minSeverity: 0 maxSeverity: 6 - type: alert id: Starving category: Hunger icons: - sprite: /Textures/Interface/Alerts/hunger.rsi state: nutrition0 name: alerts-starving-name description: alerts-starving-desc - type: alert id: Thirsty category: Thirst icons: - sprite: /Textures/Interface/Alerts/thirst.rsi state: thirst3 name: alerts-thirsty-name description: alerts-thirsty-desc - type: alert id: Parched category: Thirst icons: - sprite: /Textures/Interface/Alerts/thirst.rsi state: thirst2 name: alerts-parched-name description: alerts-parched-desc - type: alert id: Muted icons: [/Textures/Interface/Alerts/Abilities/silenced.png] name: alerts-muted-name description: alerts-muted-desc - type: alert id: VowOfSilence icons: [/Textures/Interface/Alerts/Abilities/silenced.png] name: alerts-vow-silence-name clickEvent: !type:BreakVowAlertEvent description: alerts-vow-silence-desc - type: alert id: VowBroken icons: [/Textures/Interface/Actions/scream.png] name: alerts-vow-broken-name clickEvent: !type:RetakeVowAlertEvent description: alerts-vow-broken-desc - type: alert id: Pulled icons: [/Textures/Interface/Alerts/Pull/pulled.png] clickEvent: !type:StopBeingPulledAlertEvent name: alerts-pulled-name description: alerts-pulled-desc - type: alert id: Pulling icons: [/Textures/Interface/Alerts/Pull/pulling.png] clickEvent: !type:StopPullingAlertEvent name: alerts-pulling-name description: alerts-pulling-desc - type: alert id: Bleed icons: - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed0 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed1 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed2 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed3 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed4 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed5 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed6 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed7 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed8 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed9 - sprite: /Textures/Interface/Alerts/bleed.rsi state: bleed10 name: alerts-bleed-name description: alerts-bleed-desc minSeverity: 0 maxSeverity: 10 - type: alert id: Pacified icons: - sprite: /Textures/Interface/Alerts/pacified.rsi state: icon name: alerts-pacified-name description: alerts-pacified-desc - type: alert id: Adrenaline icons: - sprite: Mobs/Species/Human/organs.rsi state: heart-on name: alerts-adrenaline-name description: alerts-adrenaline-desc - type: alert id: Debug1 icons: - sprite: /Textures/Interface/Alerts/human_alive.rsi state: health0 name: Debug1 description: Debug - type: alert id: Debug2 icons: - sprite: /Textures/Interface/Alerts/human_alive.rsi state: health1 name: Debug2 description: Debug - type: alert id: Debug3 icons: - sprite: /Textures/Interface/Alerts/human_alive.rsi state: health2 name: Debug3 description: Debug - type: alert id: Debug4 icons: - sprite: /Textures/Interface/Alerts/human_alive.rsi state: health3 name: Debug4 description: Debug - type: alert id: Debug5 icons: - sprite: /Textures/Interface/Alerts/human_alive.rsi state: health4 name: Debug5 description: Debug - type: alert id: Debug6 icons: - sprite: /Textures/Interface/Alerts/human_critical.rsi state: critical1 name: Debug6 description: Debug