|
@@ -9,23 +9,23 @@
|
|
|
abstract: true
|
|
abstract: true
|
|
|
description: A standard Type I armored vest that provides decent protection against most types of damage.
|
|
description: A standard Type I armored vest that provides decent protection against most types of damage.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/security.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/security.rsi
|
|
|
|
|
- - type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.70
|
|
|
|
|
- Slash: 0.70
|
|
|
|
|
- Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
|
|
|
|
|
- Heat: 0.80
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.90
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/security.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/security.rsi
|
|
|
|
|
+ - type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.70
|
|
|
|
|
+ Slash: 0.70
|
|
|
|
|
+ Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
|
|
|
|
|
+ Heat: 0.80
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.90
|
|
|
|
|
|
|
|
#Standard armor vest, allowed for security and bartenders
|
|
#Standard armor vest, allowed for security and bartenders
|
|
|
- type: entity
|
|
- type: entity
|
|
|
- parent: [ BaseSecurityBartenderContraband, ClothingOuterArmorBase]
|
|
|
|
|
|
|
+ parent: [BaseSecurityBartenderContraband, ClothingOuterArmorBase]
|
|
|
id: ClothingOuterArmorBasic
|
|
id: ClothingOuterArmorBasic
|
|
|
|
|
|
|
|
#Alternate / slim basic armor vest
|
|
#Alternate / slim basic armor vest
|
|
@@ -36,10 +36,10 @@
|
|
|
suffix: slim
|
|
suffix: slim
|
|
|
description: A slim Type I armored vest that provides decent protection against most types of damage.
|
|
description: A slim Type I armored vest that provides decent protection against most types of damage.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSecurityContraband]
|
|
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSecurityContraband]
|
|
@@ -47,21 +47,21 @@
|
|
|
name: riot suit
|
|
name: riot suit
|
|
|
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
|
|
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/riot.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/riot.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.4
|
|
|
|
|
- Slash: 0.4
|
|
|
|
|
- Piercing: 0.7
|
|
|
|
|
- Heat: 0.9
|
|
|
|
|
- Caustic: 0.9
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.9
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/riot.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/riot.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.4
|
|
|
|
|
+ Slash: 0.4
|
|
|
|
|
+ Piercing: 0.7
|
|
|
|
|
+ Heat: 0.9
|
|
|
|
|
+ Caustic: 0.9
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.9
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: ClothingOuterArmorBase
|
|
parent: ClothingOuterArmorBase
|
|
@@ -69,19 +69,19 @@
|
|
|
name: bulletproof vest
|
|
name: bulletproof vest
|
|
|
description: A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
|
|
description: A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.9
|
|
|
|
|
- Slash: 0.9
|
|
|
|
|
- Piercing: 0.4
|
|
|
|
|
- Heat: 0.9
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.80
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.9
|
|
|
|
|
+ Slash: 0.9
|
|
|
|
|
+ Piercing: 0.4
|
|
|
|
|
+ Heat: 0.9
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.80
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: ClothingOuterArmorBase
|
|
parent: ClothingOuterArmorBase
|
|
@@ -89,115 +89,115 @@
|
|
|
name: reflective vest
|
|
name: reflective vest
|
|
|
description: An armored vest with advanced shielding to protect against energy weapons.
|
|
description: An armored vest with advanced shielding to protect against energy weapons.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.9
|
|
|
|
|
- Slash: 0.9
|
|
|
|
|
- Piercing: 0.9
|
|
|
|
|
- Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
|
|
|
|
- - type: Reflect
|
|
|
|
|
- reflectProb: 1
|
|
|
|
|
- reflects:
|
|
|
|
|
- - Energy
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/armor_reflec.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.9
|
|
|
|
|
+ Slash: 0.9
|
|
|
|
|
+ Piercing: 0.9
|
|
|
|
|
+ Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
|
|
|
|
+ - type: Reflect
|
|
|
|
|
+ reflectProb: 1
|
|
|
|
|
+ reflects:
|
|
|
|
|
+ - Energy
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
- parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSyndicateContraband ]
|
|
|
|
|
|
|
+ parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSyndicateContraband]
|
|
|
id: ClothingOuterArmorRaid
|
|
id: ClothingOuterArmorRaid
|
|
|
name: syndicate raid suit
|
|
name: syndicate raid suit
|
|
|
description: A somewhat flexible and well-armored suit with a powerful shoulder mounted flashlight manufactured in the Gorlex Marauder's iconic blood-red color scheme, it does not protect its wearer from space.
|
|
description: A somewhat flexible and well-armored suit with a powerful shoulder mounted flashlight manufactured in the Gorlex Marauder's iconic blood-red color scheme, it does not protect its wearer from space.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
|
|
|
|
|
- layers:
|
|
|
|
|
- - state: icon
|
|
|
|
|
- - state: light-overlay
|
|
|
|
|
- visible: false
|
|
|
|
|
- shader: unshaded
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.35
|
|
|
|
|
- Slash: 0.35
|
|
|
|
|
- Piercing: 0.35
|
|
|
|
|
- Heat: 0.35
|
|
|
|
|
- Caustic: 0.5
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.35
|
|
|
|
|
- - type: ClothingSpeedModifier
|
|
|
|
|
- walkModifier: 0.9
|
|
|
|
|
- sprintModifier: 0.9
|
|
|
|
|
- #Shoulder mounted flashlight
|
|
|
|
|
- - type: ToggleableLightVisuals
|
|
|
|
|
- spriteLayer: light
|
|
|
|
|
- clothingVisuals:
|
|
|
|
|
- outerClothing:
|
|
|
|
|
- - state: equipped-OUTERCLOTHING-light
|
|
|
|
|
- shader: unshaded
|
|
|
|
|
- outerClothing-vox:
|
|
|
|
|
- - state: equipped-OUTERCLOTHING-light-vox
|
|
|
|
|
- shader: unshaded
|
|
|
|
|
- - type: Appearance
|
|
|
|
|
- - type: HandheldLight
|
|
|
|
|
- addPrefix: false
|
|
|
|
|
- blinkingBehaviourId: blinking
|
|
|
|
|
- radiatingBehaviourId: radiating
|
|
|
|
|
- - type: PointLight
|
|
|
|
|
- enabled: false
|
|
|
|
|
- color: "#80ff80"
|
|
|
|
|
- radius: 5
|
|
|
|
|
- energy: 2
|
|
|
|
|
- mask: /Textures/Effects/LightMasks/cone.png
|
|
|
|
|
- autoRot: true
|
|
|
|
|
- netsync: false
|
|
|
|
|
- - type: LightBehaviour
|
|
|
|
|
- behaviours:
|
|
|
|
|
- - !type:FadeBehaviour
|
|
|
|
|
- id: radiating
|
|
|
|
|
- interpolate: Linear
|
|
|
|
|
- maxDuration: 2.0
|
|
|
|
|
- startValue: 3.0
|
|
|
|
|
- endValue: 2.0
|
|
|
|
|
- isLooped: true
|
|
|
|
|
- reverseWhenFinished: true
|
|
|
|
|
- - !type:PulseBehaviour
|
|
|
|
|
- id: blinking
|
|
|
|
|
- interpolate: Nearest
|
|
|
|
|
- maxDuration: 1.0
|
|
|
|
|
- minValue: 0.1
|
|
|
|
|
- maxValue: 2.0
|
|
|
|
|
- isLooped: true
|
|
|
|
|
- - type: Battery
|
|
|
|
|
- maxCharge: 600
|
|
|
|
|
- startingCharge: 600
|
|
|
|
|
- - type: BatterySelfRecharger
|
|
|
|
|
- autoRecharge: true
|
|
|
|
|
- autoRechargeRate: 2
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
|
|
|
|
|
+ layers:
|
|
|
|
|
+ - state: icon
|
|
|
|
|
+ - state: light-overlay
|
|
|
|
|
+ visible: false
|
|
|
|
|
+ shader: unshaded
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.35
|
|
|
|
|
+ Slash: 0.35
|
|
|
|
|
+ Piercing: 0.35
|
|
|
|
|
+ Heat: 0.35
|
|
|
|
|
+ Caustic: 0.5
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.35
|
|
|
|
|
+ - type: ClothingSpeedModifier
|
|
|
|
|
+ walkModifier: 0.9
|
|
|
|
|
+ sprintModifier: 0.9
|
|
|
|
|
+ #Shoulder mounted flashlight
|
|
|
|
|
+ - type: ToggleableLightVisuals
|
|
|
|
|
+ spriteLayer: light
|
|
|
|
|
+ clothingVisuals:
|
|
|
|
|
+ outerClothing:
|
|
|
|
|
+ - state: equipped-OUTERCLOTHING-light
|
|
|
|
|
+ shader: unshaded
|
|
|
|
|
+ outerClothing-vox:
|
|
|
|
|
+ - state: equipped-OUTERCLOTHING-light-vox
|
|
|
|
|
+ shader: unshaded
|
|
|
|
|
+ - type: Appearance
|
|
|
|
|
+ - type: HandheldLight
|
|
|
|
|
+ addPrefix: false
|
|
|
|
|
+ blinkingBehaviourId: blinking
|
|
|
|
|
+ radiatingBehaviourId: radiating
|
|
|
|
|
+ - type: PointLight
|
|
|
|
|
+ enabled: false
|
|
|
|
|
+ color: "#80ff80"
|
|
|
|
|
+ radius: 5
|
|
|
|
|
+ energy: 2
|
|
|
|
|
+ mask: /Textures/Effects/LightMasks/cone.png
|
|
|
|
|
+ autoRot: true
|
|
|
|
|
+ netsync: false
|
|
|
|
|
+ - type: LightBehaviour
|
|
|
|
|
+ behaviours:
|
|
|
|
|
+ - !type:FadeBehaviour
|
|
|
|
|
+ id: radiating
|
|
|
|
|
+ interpolate: Linear
|
|
|
|
|
+ maxDuration: 2.0
|
|
|
|
|
+ startValue: 3.0
|
|
|
|
|
+ endValue: 2.0
|
|
|
|
|
+ isLooped: true
|
|
|
|
|
+ reverseWhenFinished: true
|
|
|
|
|
+ - !type:PulseBehaviour
|
|
|
|
|
+ id: blinking
|
|
|
|
|
+ interpolate: Nearest
|
|
|
|
|
+ maxDuration: 1.0
|
|
|
|
|
+ minValue: 0.1
|
|
|
|
|
+ maxValue: 2.0
|
|
|
|
|
+ isLooped: true
|
|
|
|
|
+ - type: Battery
|
|
|
|
|
+ maxCharge: 600
|
|
|
|
|
+ startingCharge: 600
|
|
|
|
|
+ - type: BatterySelfRecharger
|
|
|
|
|
+ autoRecharge: true
|
|
|
|
|
+ autoRechargeRate: 2
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
- parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
|
|
|
|
|
|
|
+ parent: [ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing]
|
|
|
id: ClothingOuterArmorCult
|
|
id: ClothingOuterArmorCult
|
|
|
name: acolyte armor
|
|
name: acolyte armor
|
|
|
description: An evil-looking piece of cult armor, made of bones.
|
|
description: An evil-looking piece of cult armor, made of bones.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.5
|
|
|
|
|
- Slash: 0.5
|
|
|
|
|
- Piercing: 0.6
|
|
|
|
|
- Heat: 0.5
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.5
|
|
|
|
|
+ Slash: 0.5
|
|
|
|
|
+ Piercing: 0.6
|
|
|
|
|
+ Heat: 0.5
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
|
|
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
|
|
@@ -205,22 +205,22 @@
|
|
|
name: heavy armor suit
|
|
name: heavy armor suit
|
|
|
description: A heavily armored suit that protects against excessive damage.
|
|
description: A heavily armored suit that protects against excessive damage.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/heavy.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/heavy.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.2
|
|
|
|
|
- Slash: 0.2
|
|
|
|
|
- Piercing: 0.2
|
|
|
|
|
- Heat: 0.5
|
|
|
|
|
- Radiation: 0
|
|
|
|
|
- Caustic: 0.75
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
- - type: ProtectedFromStepTriggers
|
|
|
|
|
- slots: WITHOUT_POCKET
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/heavy.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/heavy.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.2
|
|
|
|
|
+ Slash: 0.2
|
|
|
|
|
+ Piercing: 0.2
|
|
|
|
|
+ Heat: 0.5
|
|
|
|
|
+ Radiation: 0
|
|
|
|
|
+ Caustic: 0.75
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
+ - type: ProtectedFromStepTriggers
|
|
|
|
|
+ slots: WITHOUT_POCKET
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: ClothingOuterArmorHeavy
|
|
parent: ClothingOuterArmorHeavy
|
|
@@ -228,10 +228,10 @@
|
|
|
name: green heavy armor suit
|
|
name: green heavy armor suit
|
|
|
description: A heavily armored suit with green accents that protects against excessive damage.
|
|
description: A heavily armored suit with green accents that protects against excessive damage.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/heavygreen.rsi
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: ClothingOuterArmorHeavy
|
|
parent: ClothingOuterArmorHeavy
|
|
@@ -239,10 +239,10 @@
|
|
|
name: red heavy armor suit
|
|
name: red heavy armor suit
|
|
|
description: A heavily armored suit with red accents that protects against excessive damage.
|
|
description: A heavily armored suit with red accents that protects against excessive damage.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/heavyred.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/heavyred.rsi
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/heavyred.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/heavyred.rsi
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: ClothingOuterArmorHeavy
|
|
parent: ClothingOuterArmorHeavy
|
|
@@ -250,10 +250,10 @@
|
|
|
name: blue magus armor
|
|
name: blue magus armor
|
|
|
description: An blue armored suit that provides good protection.
|
|
description: An blue armored suit that provides good protection.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/magusblue.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/magusblue.rsi
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/magusblue.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/magusblue.rsi
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: ClothingOuterArmorHeavy
|
|
parent: ClothingOuterArmorHeavy
|
|
@@ -261,10 +261,10 @@
|
|
|
name: red magus armor
|
|
name: red magus armor
|
|
|
description: A red armored suit that provides good protection.
|
|
description: A red armored suit that provides good protection.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseCommandContraband]
|
|
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseCommandContraband]
|
|
@@ -272,100 +272,99 @@
|
|
|
name: "captain's carapace"
|
|
name: "captain's carapace"
|
|
|
description: "An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest."
|
|
description: "An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest."
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/captain_carapace.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/captain_carapace.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.5
|
|
|
|
|
- Slash: 0.5
|
|
|
|
|
- Piercing: 0.6
|
|
|
|
|
- Heat: 0.5
|
|
|
|
|
- Caustic: 0.9
|
|
|
|
|
- - type: ClothingSpeedModifier
|
|
|
|
|
- walkModifier: 1.0
|
|
|
|
|
- sprintModifier: 1.0
|
|
|
|
|
- - type: HeldSpeedModifier
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.65
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/captain_carapace.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/captain_carapace.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.5
|
|
|
|
|
+ Slash: 0.5
|
|
|
|
|
+ Piercing: 0.6
|
|
|
|
|
+ Heat: 0.5
|
|
|
|
|
+ Caustic: 0.9
|
|
|
|
|
+ - type: ClothingSpeedModifier
|
|
|
|
|
+ walkModifier: 1.0
|
|
|
|
|
+ sprintModifier: 1.0
|
|
|
|
|
+ - type: HeldSpeedModifier
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.65
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
- parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
|
|
|
|
|
|
|
+ parent: [ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing]
|
|
|
id: ClothingOuterArmorChangeling
|
|
id: ClothingOuterArmorChangeling
|
|
|
name: chitinous armor
|
|
name: chitinous armor
|
|
|
description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
|
|
description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/lingarmor.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/lingarmor.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.5
|
|
|
|
|
- Slash: 0.5
|
|
|
|
|
- Piercing: 0.5
|
|
|
|
|
- Heat: 0.9
|
|
|
|
|
- Radiation: 0.8
|
|
|
|
|
- - type: ClothingSpeedModifier
|
|
|
|
|
- walkModifier: 0.7
|
|
|
|
|
- sprintModifier: 0.65
|
|
|
|
|
- - type: HeldSpeedModifier
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.5
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
- - type: ProtectedFromStepTriggers
|
|
|
|
|
- slots: WITHOUT_POCKET
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/lingarmor.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/lingarmor.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.5
|
|
|
|
|
+ Slash: 0.5
|
|
|
|
|
+ Piercing: 0.5
|
|
|
|
|
+ Heat: 0.9
|
|
|
|
|
+ Radiation: 0.8
|
|
|
|
|
+ - type: ClothingSpeedModifier
|
|
|
|
|
+ walkModifier: 0.7
|
|
|
|
|
+ sprintModifier: 0.65
|
|
|
|
|
+ - type: HeldSpeedModifier
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.5
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
+ - type: ProtectedFromStepTriggers
|
|
|
|
|
+ slots: WITHOUT_POCKET
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
- parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
|
|
|
|
|
|
|
+ parent: [ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing]
|
|
|
id: ClothingOuterArmorBone
|
|
id: ClothingOuterArmorBone
|
|
|
name: bone armor
|
|
name: bone armor
|
|
|
description: Sits on you like a second skin.
|
|
description: Sits on you like a second skin.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/bone_armor.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/bone_armor.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.6
|
|
|
|
|
- Slash: 0.8
|
|
|
|
|
- Piercing: 0.4
|
|
|
|
|
- - type: ClothingSpeedModifier
|
|
|
|
|
- walkModifier: 0.8
|
|
|
|
|
- - type: HeldSpeedModifier
|
|
|
|
|
- - type: ExplosionResistance
|
|
|
|
|
- damageCoefficient: 0.4
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
- - type: Construction
|
|
|
|
|
- graph: BoneArmor
|
|
|
|
|
- node: armor
|
|
|
|
|
- - type: ProtectedFromStepTriggers
|
|
|
|
|
- slots: WITHOUT_POCKET
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/bone_armor.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/bone_armor.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.6
|
|
|
|
|
+ Slash: 0.8
|
|
|
|
|
+ Piercing: 0.4
|
|
|
|
|
+ - type: ClothingSpeedModifier
|
|
|
|
|
+ walkModifier: 0.8
|
|
|
|
|
+ - type: HeldSpeedModifier
|
|
|
|
|
+ - type: ExplosionResistance
|
|
|
|
|
+ damageCoefficient: 0.4
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
+ - type: Construction
|
|
|
|
|
+ graph: BoneArmor
|
|
|
|
|
+ node: end
|
|
|
|
|
+ - type: ProtectedFromStepTriggers
|
|
|
|
|
+ slots: WITHOUT_POCKET
|
|
|
|
|
|
|
|
- type: entity
|
|
- type: entity
|
|
|
- parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
|
|
|
|
|
|
|
+ parent: [ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing]
|
|
|
id: ClothingOuterArmorPodWars
|
|
id: ClothingOuterArmorPodWars
|
|
|
name: ironclad II armor
|
|
name: ironclad II armor
|
|
|
description: A repurposed suit of ironclad II armor, a relic of the pod wars.
|
|
description: A repurposed suit of ironclad II armor, a relic of the pod wars.
|
|
|
components:
|
|
components:
|
|
|
- - type: Sprite
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/podwars_armor.rsi
|
|
|
|
|
- - type: Clothing
|
|
|
|
|
- sprite: Clothing/OuterClothing/Armor/podwars_armor.rsi
|
|
|
|
|
- - type: Armor
|
|
|
|
|
- modifiers:
|
|
|
|
|
- coefficients:
|
|
|
|
|
- Blunt: 0.5
|
|
|
|
|
- Slash: 0.5
|
|
|
|
|
- Piercing: 0.6
|
|
|
|
|
- Heat: 0.5
|
|
|
|
|
- - type: GroupExamine
|
|
|
|
|
- - type: ProtectedFromStepTriggers
|
|
|
|
|
- slots: WITHOUT_POCKET
|
|
|
|
|
-
|
|
|
|
|
|
|
+ - type: Sprite
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/podwars_armor.rsi
|
|
|
|
|
+ - type: Clothing
|
|
|
|
|
+ sprite: Clothing/OuterClothing/Armor/podwars_armor.rsi
|
|
|
|
|
+ - type: Armor
|
|
|
|
|
+ modifiers:
|
|
|
|
|
+ coefficients:
|
|
|
|
|
+ Blunt: 0.5
|
|
|
|
|
+ Slash: 0.5
|
|
|
|
|
+ Piercing: 0.6
|
|
|
|
|
+ Heat: 0.5
|
|
|
|
|
+ - type: GroupExamine
|
|
|
|
|
+ - type: ProtectedFromStepTriggers
|
|
|
|
|
+ slots: WITHOUT_POCKET
|