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@@ -867,6 +867,19 @@ MAP_CONFIG = [
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"priority": 10,
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"priority": 10,
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"seed_key": "river_noise",
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"seed_key": "river_noise",
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},
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},
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+ { # Deep River Water (in the middle)
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+ "type": "BiomeEntityLayer",
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+ "entity_protos": "FloorWaterDeepEntity", # The deep water entity
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+ "noise_type": NoiseType.NoiseType_OpenSimplex2, # Same noise type as river
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+ "octaves": 1, # Same octaves as river
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+ "fractal_lacunarity": 1.50, # Same lacunarity as river
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+ "frequency": 0.003, # Same frequency as river
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+ "fractal_type": FractalType.FractalType_Ridged, # Same fractal type as river
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+ "threshold": 0.975, # HIGHER threshold than river (adjust if needed)
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+ "tile_condition": lambda tile: True, # Place wherever noise is high enough
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+ "priority": 11, # HIGHER priority than river (to overwrite)
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+ "seed_key": "river_noise", # MUST use the same noise seed as river
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+ },
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{ # River sand
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{ # River sand
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"type": "BiomeTileLayer",
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"type": "BiomeTileLayer",
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"tile_type": "FloorSand",
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"tile_type": "FloorSand",
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