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@@ -1,312 +0,0 @@
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-- type: entity
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- id: MachineAnomalyVessel
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- parent: [BaseMachinePowered, ConstructibleMachine]
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- name: anomaly vessel
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- description: A container able to harness a scan of an anomaly and turn it into research data.
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- components:
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- - type: Sprite
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- noRot: true
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- sprite: Structures/Machines/Anomaly/anomaly_vessel.rsi
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- layers:
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- - state: base
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- - state: powered-1
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- shader: unshaded
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- map: ["enum.PowerDeviceVisualLayers.Powered"]
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- - state: anomaly-1
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- visible: false
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- shader: unshaded
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- map: ["enum.AnomalyVesselVisualLayers.Base"]
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- - state: panel
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- map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- - type: Transform
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- noRot: false
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- - type: AnomalyVessel
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- - type: ResearchClient
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- - type: ActivatableUI
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- key: enum.ResearchClientUiKey.Key
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- - type: ActivatableUIRequiresPower
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- - type: UserInterface
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- interfaces:
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- enum.ResearchClientUiKey.Key:
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- type: ResearchClientBoundUserInterface
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- - type: Machine
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- board: AnomalyVesselCircuitboard
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- - type: PointLight
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- radius: 1.2
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- energy: 2
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- color: "#fca3c0"
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- - type: Appearance
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- - type: WiresPanel
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- - type: GenericVisualizer
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- visuals:
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- enum.PowerDeviceVisuals.Powered:
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- enum.PowerDeviceVisualLayers.Powered:
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- True: { visible: true }
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- False: { visible: false }
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- enum.AnomalyVesselVisuals.HasAnomaly:
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- enum.AnomalyVesselVisualLayers.Base:
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- True: { visible: true }
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- False: { visible: false }
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- enum.AnomalyVesselVisuals.AnomalyState:
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- enum.PowerDeviceVisualLayers.Powered:
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- 1: { state: powered-1 }
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- 2: { state: powered-2 }
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- 3: { state: powered-3 }
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- enum.AnomalyVesselVisualLayers.Base:
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- 1: { state: anomaly-1 }
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- 2: { state: anomaly-2 }
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- 3: { state: anomaly-3 }
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- enum.WiresVisuals.MaintenancePanelState:
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- enum.WiresVisualLayers.MaintenancePanel:
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- True: { visible: false }
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- False: { visible: true }
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- - type: Explosive
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- explosionType: Default
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- maxIntensity: 20
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- intensitySlope: 30
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- totalIntensity: 30
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- canCreateVacuum: false
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- - type: Destructible
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- thresholds:
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- - trigger: !type:DamageTrigger
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- damage: 150
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- behaviors:
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- - !type:DoActsBehavior
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- acts: ["Destruction"]
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- - !type:PlaySoundBehavior
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- sound:
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- collection: MetalGlassBreak
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- - !type:ExplodeBehavior
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-
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-- type: entity
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- id: MachineAnomalyVesselExperimental
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- parent: MachineAnomalyVessel
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- name: experimental anomaly vessel
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- description: An advanced anomaly vessel capable of greater research potential at the cost of increased volatility and low-level radioactive decay into the environment.
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- components:
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- - type: Sprite
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- sprite: Structures/Machines/Anomaly/adv_anomaly_vessel.rsi
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- offset: 0,0.5
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- drawdepth: Mobs
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- - type: SpriteFade
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- - type: AnomalyVessel
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- pointMultiplier: 2
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- - type: RadiationSource
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- intensity: 0.75
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- slope: 0.1
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- enabled: false
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- - type: Machine
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- board: AnomalyVesselExperimentalCircuitboard
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- - type: Explosive
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- explosionType: Default
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- maxIntensity: 50
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- intensitySlope: 7.5
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- totalIntensity: 500
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- canCreateVacuum: true
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-
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-- type: entity
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- id: MachineAPE
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- parent: [BaseMachinePowered, ConstructibleMachine]
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- name: A.P.E.
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- description: An Anomalous Particle Emitter, capable of shooting out unstable particles which can interface with anomalies.
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- components:
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- - type: Sprite
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- noRot: true
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- sprite: Structures/Machines/Anomaly/ape.rsi
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- layers:
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- - state: base
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- - state: unshaded
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- shader: unshaded
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- map: ["enum.PowerDeviceVisualLayers.Powered"]
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- - state: panel
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- map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- - state: firing
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- shader: unshaded
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- visible: false
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- map: ["enum.EmitterVisualLayers.Lights"]
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- - state: locked
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- shader: unshaded
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- visible: false
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- map: ["enum.LockVisualLayers.Lock"]
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- - type: Transform
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- noRot: false
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- - type: Fixtures
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- fixtures:
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- fix1:
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- shape: !type:PhysShapeCircle
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- radius: 0.35
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- density: 50
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- mask:
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- - MachineMask
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- layer:
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- - MachineLayer
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- - type: Rotatable
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- rotateWhileAnchored: true
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- - type: Machine
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- board: APECircuitboard
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- - type: Lock
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- locked: false
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- - type: LockedWiresPanel
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- - type: AccessReader
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- access: [["Research"]]
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- - type: Emitter
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- onState: firing
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- powerUseActive: 100
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- boltType: AnomalousParticleDelta
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- underpoweredState: underpowered
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- selectableTypes:
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- - AnomalousParticleDelta
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- - AnomalousParticleEpsilon
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- - AnomalousParticleZeta
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- - AnomalousParticleSigma
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- setTypePorts:
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- SetParticleDelta: AnomalousParticleDelta
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- SetParticleEpsilon: AnomalousParticleEpsilon
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- SetParticleZeta: AnomalousParticleZeta
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- SetParticleSigma: AnomalousParticleSigma
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- fireBurstSize: 1
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- fireBurstDelayMin: 2
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- fireBurstDelayMax: 6
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- - type: ApcPowerReceiver
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- powerLoad: 100
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-
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- - type: Gun
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- projectileSpeed: 10
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- fireRate: 10 #just has to be fast enough to keep up with upgrades
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- showExamineText: false
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- selectedMode: SemiAuto
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- availableModes:
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- - SemiAuto
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- soundGunshot:
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- path: /Audio/Weapons/Guns/Gunshots/taser2.ogg
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- - type: Appearance
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- - type: WiresPanel
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- - type: WiresVisuals
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- - type: GenericVisualizer
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- visuals:
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- enum.PowerDeviceVisuals.Powered:
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- enum.PowerDeviceVisualLayers.Powered:
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- True: { visible: true }
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- False: { visible: false }
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- - type: LockVisuals
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- - type: LockedAnchorable
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- - type: DeviceNetwork
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- deviceNetId: Wireless
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- receiveFrequencyId: BasicDevice
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- - type: WirelessNetworkConnection
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- range: 200
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- - type: DeviceLinkSink
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- ports:
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- - On
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- - Off
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- - Toggle
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- - SetParticleDelta
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- - SetParticleEpsilon
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- - SetParticleZeta
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- - SetParticleSigma
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-
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-- type: entity
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- id: MachineAnomalyGenerator
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- parent: BaseMachinePowered
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- name: anomaly generator
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- description: The peak of pseudoscientific technology.
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- placement:
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- mode: AlignTileAny
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- components:
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- - type: StationAiWhitelist
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- - type: SpriteFade
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- - type: Sprite
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- sprite: Structures/Machines/Anomaly/anomaly_generator.rsi
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- offset: 0,1
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- drawdepth: Mobs
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- layers:
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- - state: base
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- - state: panel
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- map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- visible: false
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- - state: unshaded
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- shader: unshaded
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- map: ["enum.PowerDeviceVisualLayers.Powered"]
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- - state: inserting
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- visible: false
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- map: ["enum.MaterialStorageVisualLayers.Inserting"]
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- - state: generating
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- visible: false
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- shader: unshaded
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- map: ["enum.AnomalyGeneratorVisualLayers.Base"]
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- - type: Transform
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- anchored: true
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- - type: ApcPowerReceiver
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- powerLoad: 1500
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- - type: ExtensionCableReceiver
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- - type: AmbientSound
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- range: 5
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- volume: -6
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- sound:
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- path: /Audio/Ambience/Objects/anomaly_generator.ogg
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- - type: Physics
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- bodyType: Static
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- - type: AnomalyGenerator
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- generatingSound:
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- path: /Audio/Machines/anomaly_generate.ogg
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- generatingFinishedSound:
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- path: /Audio/Machines/beep.ogg
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- - type: MaterialStorage
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- whitelist:
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- tags:
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- - Sheet
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- materialWhiteList:
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- - Plasma
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- - type: Fixtures
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- fixtures:
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- fix1:
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- shape: !type:PhysShapeAabb
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- bounds: "-1.5,-0.5,1.5,0.6"
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- density: 50
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- mask:
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- - LargeMobMask
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- layer:
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- - WallLayer
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- - type: Repairable
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- fuelCost: 10
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- doAfterDelay: 5
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- - type: WiresPanel
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- - type: Wires
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- boardName: wires-board-name-anomalygenerator
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- layoutId: AnomalyGenerator
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- - type: Destructible
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- thresholds:
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- - trigger: !type:DamageTrigger
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- damage: 500
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- behaviors:
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- - !type:DoActsBehavior
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- acts: ["Breakage"]
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- - type: ActivatableUI
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- key: enum.AnomalyGeneratorUiKey.Key
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- - type: ActivatableUIRequiresAccess
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- - type: ActivatableUIRequiresPower
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- - type: UserInterface
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- interfaces:
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- enum.AnomalyGeneratorUiKey.Key:
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- type: AnomalyGeneratorBoundUserInterface
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- enum.WiresUiKey.Key:
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- type: WiresBoundUserInterface
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- - type: Appearance
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- - type: ActiveRadio
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- channels:
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- - Common
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- - type: GenericVisualizer
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- visuals:
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- enum.PowerDeviceVisuals.Powered:
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- enum.PowerDeviceVisualLayers.Powered:
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- True: { visible: true }
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- False: { visible: false }
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- enum.AnomalyGeneratorVisuals.Generating:
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- enum.AnomalyGeneratorVisualLayers.Base:
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- True: { visible: true }
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- False: { visible: false }
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- - type: WiresVisuals
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- - type: StaticPrice
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- price: 5000
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- - type: AccessReader
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- access: [["Research"]]
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