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@@ -31,9 +31,6 @@
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sprite: Objects/Weapons/Melee/spear.rsi
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layers:
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- state: spear
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- - state: spear
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- map: ["enum.SolutionContainerLayers.Fill"]
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- visible: false
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- type: MeleeWeapon
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wideAnimationRotation: -135
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damage:
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@@ -59,21 +56,6 @@
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- type: Construction
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graph: Spear
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node: spear
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- - type: SolutionContainerManager
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- solutions:
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- melee:
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- maxVol: 2
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- - type: MeleeChemicalInjector
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- solution: melee
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- - type: RefillableSolution
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- solution: melee
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- - type: InjectableSolution
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- solution: melee
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- - type: SolutionInjectOnEmbed
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- transferAmount: 2
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- solution: melee
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- - type: SolutionTransfer
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- maxTransferAmount: 2
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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@@ -96,11 +78,6 @@
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collection: GlassBreak
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params:
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volume: -4
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- - !type:SpawnEntitiesBehavior
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- spawn:
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- PartRodMetal1:
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- min: 1
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- max: 1
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: DamageOnLand
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@@ -109,13 +86,6 @@
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Blunt: 5
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- type: UseDelay
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- type: Appearance
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- - type: SolutionContainerVisuals
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- maxFillLevels: 1
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- fillBaseName: spear
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- inHandsFillBaseName: -fill-
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- inHandsMaxFillLevels: 1
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- equippedFillBaseName: -fill-
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- equippedMaxFillLevels: 1
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- type: entity
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name: reinforced spear
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